3.3.5#81
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Saugjunkie wants to merge 7443 commits intoconan513:playerbots-npcbotsfrom
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…Jump - she pulls everyone up and into the model, not just to the unit's margin
… summoner reference
…cy Grip Jump - she pulls everyone up and into the model, not just to the unit's margin" This reverts commit e7cb86d.
…ler visible for phase 4 too closes #31360 by CraftedRO
…counter to ensure it will be used under CC (#31363)
…n::GetPositionOffsetTo (cherry picked from commit 069449c)
MovePositionToFirstCollision implementation can cause Z coordinate modification, making flying units wander up and down unintentionally
…ummon initialization
… to achieve the desired behavior
… Position::GetPositionOffsetTo" This reverts commit 4a7fcfe.
…t It takes guts....
… on event on Ancient Drakkari Warmonger
This allows pausing random movement generator permanently, for example, instead of using a big number to simulate it.
param0 MovementSlot (default = 0, active = 1, controlled = 2) param1 ResumeTime (ms)
compilation terminated due to -Wfatal-errors. cc1plus: all warnings being treated as errors
…Bubbly Fissure closes #31372
… polearms closes #31383 by CraftedRO
… to reduce number of replacements needed when upgrading fmt to new major version (cherry-picked from commit d2d0995)
…ferent object ids (that create different item ids) instead of scripting soulwell object to do the selection
…r sign change based on, with several tweaks and adjustments https://github.com/zana244/TrinityCore/commit/8a2c15a53d85df883857e1c0322dafce03f64a3c.diff vmangos/core@2646715
… modifier sign change" This reverts commit 4452ff6.
…Player immuned units
(cherry picked from commit ccb078d)
(cherry picked from commit 7cbbe2c)
(cherry picked from commit e549e11)
(cherry picked from commit 0db1627)
…Generator::Finalize (starts new movement inside MotionMaster::DirectAdd) Closes #31824
(cherry picked from commit f555d99)
Renamed 'talent spec' to 'talent group' since this name was shadowing character specializations (cherry picked from commit da52c8d)
…sessed units on possess end
…te and return moved unit in one step * Also move it to MovementHandler.cpp
…g movement info to incorrect unit Closes #31837
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Changes proposed:
Target branch(es): 335/6x
Issues addressed: Fixes #
Tests performed: (Does it build, tested in-game, etc)
Known issues and TODO list: